Education
- New York University, New York, NY
- Bachelor of Fine Arts in Interactive Media Arts
- Minor in Web Programming and Applications
- Sep 2024 – May 2028 GPA: 3.9/4.0
Skills
- UI/UX Design: Figma, Adobe Photoshop, Illustrator
- Front-end: JavaScript, HTML/CSS, Python
- AIGC Tools: Midjourney, Runway, Kling, GPT, Claude
- 3D Media Production: Blender, Nomad, Pr, AE
Experience
Intern | iFlytek, Chengdu, China | Jun 2025 – Aug 2025
- Designed and managed visual assets for social media accounts, growing followers from single digits to over 1,000.
- Contributed to the redesign of the official website (v2.0), improving information hierarchy, visual clarity, and interaction quality.
- Supported both online and offline campaign design for iFlytek × Flashforge product launches, delivering comprehensive promotional materials.
User Research Intern | A4 Art Museum, Chengdu, China | Jul 2024 – Sep 2024
- Conducted interviews, surveys, and focus groups to identify key user pain points in exhibitions, including unclear interaction design and weak spatial navigation.
- Reconstructed user journeys and information architecture, delivering actionable insights and a comprehensive research report to support design improvements.
Projects
UI/UX Designer | Figma Hackathon | Limeo – Fatigue Monitoring App | Mar 2026, New York
- Designed a fatigue-risk monitoring system for high-intensity sports users, leveraging AI-assisted workflows to reduce design time by 40%.
- Used Vibe Coding to translate UI designs into functional prototypes, enabling rapid 0–1 product development.
UI/UX Designer | NYU Design-a-Thon | Greenify – AI-Powered Shopping App | Nov 2025, New York
- Led end-to-end design from concept to high-fidelity prototype, integrating carbon tracking and AI-driven recommendations.
- Improved user decision-making efficiency through optimized information architecture and interaction flows.
AIGC / Visual Artist | AI Film Hackathon | I Think My Mom is a Robot | Apr 2025, New York
- Built a full AIGC production pipeline, including text, image, video generation, and post-production editing.
- Defined a unique “Chinese Cyberpunk” visual language through Midjourney experimentation and storyboard design.
Game Designer | Nature of Code Show | Digital Fishermen – Interactive Game | Mar 2025, New York
- Developed an immersive interactive game using JavaScript and physics simulation to mimic underwater ecosystems.
- Implemented gesture recognition with ml5.js and optimized interaction through AI-assisted coding workflows.
Interaction Designer | ITP/IMA Winter Show | Anxiety Balloon – Interactive Installation Dec 2024, New York
- Built a hybrid hardware-software system combining ml5.js emotion recognition with Arduino-controlled air pumps.
- Translated emotional text input into real-time physical feedback, creating a closed-loop interaction system.